Valla

Demon Hunter

Introduction:

A classic ranged assassin, Valla deals formidable sustained damage from the backline, utilizing strong auto-attacks and abilities to whittle down enemies. Fragile and reliant on her Vault to evade death until level 20, she requires smart positioning to survive the initial onslaught of a fight. If she can auto-attack enemies the entire fight, peppering Multishot and Hungering Arrow in when available, her damage output is astounding.

When teamfights roll around, Valla excels at putting out sustained damage, especially if she opts to take Strafe as her heroic. Rain of Vengeance, on the other hand, works well as a disruptive/zoning maneuver, especially when combined with something like Johanna’s Condemn ability. Overall, Valla is a solid attack damage carry who can spec towards her abilities depending on the circumstance.

Advanced Build Guides:

Multishot Valla

  • Damage
  • Tankiness
  • Healing
  • Self-sustain
  • Utility
  • Mobility

Abilities

Hatred (D)

Basic Attacks grant a stack of Hatred, up to 10. Each Hatred stack increases Basic Attack damage by 2% and Movement Speed by 1%.

Valla does very well in extended trades, or lengthy teamfights, where she can constantly auto-attack over a period of time. Hatred takes a little while to ramp up, but once you’re at full stacks, your damage output is significantly increased.

Hungering Arrow (Q)

60 Mana
Cooldown: 14 seconds
Fire an arrow that deals 366 (81 + 15 per level) damage to the first target hit, then seeks up to 2 additional enemies dealing 183 (40.5 + 7.5 per level) damage. Can hit an enemy multiple times.

Hungering Arrow is Valla’s primary damage dealing ability. While not being as useful as Multishot for laning or clearing out minion waves, it’s extremely useful in trading damage with your opponent. Combined with Siphoning Arrow, this ability deals great damage and provides Valla with necessary sustain.

Multishot (W)

60 Mana
Cooldown: 8 seconds
Deal 360 (75 + 15 per level) damage to enemies within the target area.

Multishot is mainly used for clearing out minion waves, and adding a bit of damage onto your ability chain. Use Multishot on minion waves to pressure your lane opponents, and throw it into your damage-dealing rotation to deal some extra damage before disengaging.

Vault (E)

75 Mana
Cooldown: 10 seconds
Dash to the target area.

Vault is Valla’s only means of escape. This ability should be exclusively reserved for escaping the enemy team, unless you can get a kill with it, and still get away safely. Using this ability in your damage rotation can be useful if you pick up Repeating Arrow at level 7, but you should only use this for the extra damage when you know you’re in a safe position.


Strafe (R)

80 Mana
Cooldown: 60 seconds
Rapidly attack nearby visible enemies for 150 (21.75 + 6.75 per level) damage per hit, prioritizing heroes over minions. Valla is able to move and use Vault while strafing. Lasts for 4 seconds.

Strafe deals a ton of damage from a safe range. This is the only part of Valla’s kit that allows her to deal damage safely, which is why I usually pick this Heroic. If you time this ability properly, you can deal the entire duration’s worth in damage without being interrupted, which usually causes the enemy team to go into full retreat. Only use this ability when you know the enemy team doesn’t have CC available to interrupt you.

Rain of Vengeance (R)

100 Mana
Cooldown: 90 seconds
Launch 2 waves of Shadow Beasts that deal 560 (123 + 23 per level) damage to enemies within the target area, stunning for 0.5 seconds per wave.

Rain of Vengeance is a very fun Heroic to use, but I don’t think it’s as effective as Strafe. If you have a team with some CC abilities at your disposal, Rain of Vengeance can be useful in following up to perform chain CC on a target. This ability can be difficult to hit multiple targets with, but can devastate your opponents when lined up correctly.

Talents

Level 1 Talents

Recommended: Siphoning Arrow

Siphoning Arrow is my favorite talent to pick on Valla, because it allows you to sustain yourself while on the Battleground. The extra health you get from Siphoning Arrow, combined with Puncturing Arrow makes you a relentless damage-dealing machine in the laning phase, and allows you to steal back some health when you take damage during team-fights.

Level 4 Talents

Recommended: Puncturing Arrow

Puncturing Arrow is a fantastic complementary talent for level 4. It synergizes very well with Siphoning Arrow, because it steals extra life, and can hit Heroes that you regularly wouldn’t have access to. Keep in mind how much life your Hungering Arrow steals after level 4, because it can be used to completely outplay your opponents.

Level 7 Talents

I always go with Repeating Arrow at level 7, to compound on the strengths that your level 1 and level 4 talents give to your Hungering Arrow. Being able to use Hungering Arrow, Vault, and then another Hungering Arrow is extremely useful when you’re being engaged onto, because it steals back so much health and deals a significant amount of damage.

Level 10 Heroics

Recommended: Strafe

While Rain of Vengeance certainly has it’s uses, I think Strafe is the better Heroic talent choice overall. Strafe allows you to dish out a ton of damage, while staying at a safe range from the enemy team. The channeled effect allows you to maneuver Valla while using Strafe, which is great for staying in good positioning. Strafe is best used when you know the enemy team doesn’t have any crowd-control abilities available, or when they’re trying to disengage from your team.

Level 13 Talents

Recommended: Giant Killer, Frost Shot or Spell Shield

Level 13 talents for Valla completely depend on the scenario you’re put into. The three options are usually Giant Killer, Frost Shot, or Spell Shield. You’ll want to go with Giant Killer when the enemy team has a lot of tanky Heroes at their disposal, while choosing Spell Shield if the enemy team has a lot of ability based damage (Kael’thas, Jaina ). Frost Shot is very useful when your team doesn’t have sufficient crowd-control to stay in fights, because it allows you to slow down their retreat. Choose wisely!

Level 16 Talents

Recommended: Blood for Blood

Blood for Blood is my talent of choice for level 16, no matter what. It’s extremely useful in bursting down enemy Heroes, and fantastic for keeping yourself alive in tight situations. While the damage percentage has been lowered over time, it’s still the most valuable talent for this tier. Coordinate this ability with your teammates to burst out Heroes.

 

Level 20 Talents

Recommended: Bolt of the Storm

Bolt of the Storm is the most useful talent for level 20. It provides you with split-second escape, and makes you an incredibly hard target to kill. As with most carries, I usually choose Bolt of the Storm.