Lt. Morales

Combat Medic


Lt. Morales is a Support that excels at  healing a single target and moving her team about the map. With her Healing Beam and Safeguard abilities she can single out an ally in need and sustain them. She benefits from staying in the backline and keeping priority targets alive. When level 10 rolls around she can opt to either immensely boost a single ally with Stim Drone or give her team a lift with Medivac Dropship.

Though labelled as a ‘Combat Medic,’ Lt. Morales will crumble under pressure. It is crucial that her allies help to keep enemies off her back. When that fails, she has her trusty Displacement Grenade to give her some breathing room. Lt. Morales is a mana-thirsty hero who can make a huge impact on any match she’s in.

  • Damage
  • Tankiness
  • Healing
  • Self-sustain
  • Utility
  • Mobility


Caduceus Reactor (D)


Regenerate 3.12% of your maximum Health every second after not taking damage for 4 seconds.

Unlike most supports, Morales doesn’t have any way to heal herself pre-level 13, and even then she has to opt for the  Couples Therapy talent. Luckily her trait has this covered – as long as she doesn’t take damage for a few seconds, she will consistently regenerate health. The trait doesn’t specify ‘out of combat,’ meaning the trait can activate even when Morales is on the attack, as long as she’s not taking any return fire. This trait is great for sustaining her in and out of lane. Because it is percentage-based, it scales flawlessly into the late game.

Healing Beam (Q)

Cooldown: 0.5 seconds

Heal an ally for 40 (+20 per level) health a second as long as they are in range.

Reactivate to switch targets, or activate your Trait to cancel the channel.

Healing Beam focuses on one target at a time, healing them at the cost of mana until their health is full. Lt. Morales can easily swap the target of the beam, allowing her to disperse her healing magic across multiple heroes. This ability can be augmented with talents to shield its target and do AoE damage, making it a versatile ability. It should be noted that Lt. Morales cannot target herself with Healing Beam, forcing her to rely on the Caduceus Reactor and perhaps the 13 talent Couples Therapy to keep herself alive.

Safeguard (W)

Mana: 60
Cooldown: 15 seconds

Grant target ally Resistant, reducing damage taken by 25% for 3 seconds.

Safeguard is amazing at mitigating damage. Morales can use it on the target of Healing Beam to make them incredibly difficult to take down or split it to another hero to support a spread of allies. Its mana cost and cooldown are rather substantial, so Lt. Morales should do her best to use it at the right time. The start of fights is usually when the most abilities and damage are tossed about, so it’s a good idea to pop Safeguard on someone at the start of an engagement. If it comes online again mid-fight, throw it on an ally who is attracting a lot of enemy attention.

Displacement Grenade (E)

Mana: 50
Cooldown: 12 seconds

Fire a grenade that explodes on the first enemy hit, dealing 80 (+20 per level) damage, knocking enemies away.

This is the Medic’s sole offensive ability. Despite that, Morales should reserve her Displacement Grenades for more utilitarian purposes, such as pushing a fleeing hero away from safety or disengaging from an aggressor.

Stim Drone (R1)

Mana: 100
Cooldown: 90 seconds

Grant an allied Hero 75% Attack Speed and 25% Movement Speed for 10 seconds.

An immense attack- and move-speed buff, Stim Drone puts a single ally on overdrive for 10 seconds. This is amazing when cast on most assassins (barring mages like Kael’thas or Jaina). Backline basic attackers like Raynor and Valla will absolutely shred things while under the effect of this heroic, and melee heroes like Illidan and The Butcher will have a heyday chasing their hapless foes down. The target does take on a distinct blue glow and may be focused down, but timed well this ability is a force to be reckoned with.

Medivac Dropship

Mana: 60
Cooldown: 50 seconds

Target a location for a Medivac transport. For up to 10 seconds before takeoff, allies can right-click to enter the Medivac.

When this ability is activated, there is a 1 second delay before Lt. Morales calls down a dropship and gets inside. Allies have until she takes off (which is anywhere from 4-10 seconds) to clamber inside and come along for the ride. Because heroes are immune while inside the dropship, Medivac Dropship makes a reasonable escape mechanism as well as a powerful mobility tool. Morales players should be aware that it is possible to destroy the Dropship before it takes off, though it does take a substantial amount of damage.



Level 1 Talents

Recommended: Trauma Trigger or Prolonged Safeguard

Lt. Morales is a squishy hero, and being a healer often makes her a priority target for enemies. Trauma Trigger is essentially a free, self-casting Safeguard for when Morales drops below half health. This will often save her life as people will switch focus to a hero once they see them below half health – mitigating 25% of that damage for free is no joke. Safeguard can always be manually self-cast afterwards to extend the protection time.

Prolonged Safeguard‘s addition of 1 second may seem paltry, but a single second is a long time in a HotS teamfight. In games where Morales thinks she will be relatively safe in the backline, for example because there are no good dive heroes on the other team, Prolonged Safeguard will help her keep a single target alive for longer.

Vision is a very valuable thing, but Scouting Drones are rather fragile. Nonetheless, Morales may opt for this talent to keep gank routes visible against enemies like The Butcher or Kerrigan. There are myriad applications for this talent – it’s really up the the player to choose it and use it effectively.

Feedback Loop might seem good because of Morales’s tendency to devour mana, but it doesn’t add much impact to her kit. It’s a better idea to learn how to use Safeguard conservatively, but mana-starved Medics can use this to mitigate their pool.

Level 4 Talents

Recommended: Advanced Block or Bioshield

If the enemy team has any heroes with strong basic attacks, a la Raynor or The Butcher, Advanced Block will go a long way to keeping Lt. Morales alive. With 3 charges instead of the regular 2, this is actually a pretty powerful talent and will mitigate a lot of damage over a game, assuming is was picked in response to the enemy’s composition.

Bioshield, on the other hand, is quite valuable, especially since building up a shield on a target doesn’t cost any additional mana. The 5 stacks of additional shield can be a great buffer for going into a fight, but once the fray starts it will be difficult to keep the shield up. That said, coupled with Safeguard, the additional shields make for one beefy ally.

Lt. Morales is not a hero with any real focus on damage, so picking up talents that supplement damage is generally ill-advised. As such, Upgraded Ballistics generally pales in comparison to the other talents in this tier.

Infused Grenade is another ability that refunds mana, and is similarly non-impactful. If grenade spam is your game, feel free to grab this, but it will generally not serve Morales as well as the recommended talents on this tier.

Level 7 Talents

Recommended: Irradiate

Irradiate adds what amounts to a souped-up version of Burning Rage on the target that is being healed. When cast on a melee frontline hero, it actually does substantial AoE damage while keeping the ally healthy. This is a strong talent for adding some damage to Morales’s kit and making mercenary camps a breeze.

Calldown: MULE and Cleanse are both situationally powerful utilities. On maps where incremental structure damage is imminent, such as Sky Temple or Haunted Mines, the Calldown: MULE can save your team from early catapults by keeping structures alive. Cleanse, on the other hand, is useful for when the enemy team is full of crowd control abilities that you need to mitigate. It can save a hero who is stunlocked from sure doom if used correctly. That said, both these talents require a bit of skill to use and should be picked up according to the situation and an individual’s comfort levels with them.

Clear! can make for some clutch displacement, much like E.T.C.’s Face Melt. That said, Morales should be focusing on supporting her team and increasing the knockback on her grenade is seldom a way to do that.

Level 10 Heroics

Recommended: Either

Medivac Dropship is a heroic that excels in a coordinated team setting. Especially on big maps like Sky Temple or Garden of Terror, the Medivac Dropship offers unparalleled team mobility. It allows Lt. Morales and her team to jump from, say, a won teamfight to a boss across the map in a span of seconds. She and her lane partner can push all the way up to a tower and, moments before an objective spawns, tandem Falstad-leap to some nearby bushes. Morales has to be conservative with her positioning on it, however. Flying the entire team into the middle of your enemies is a surefire way to get blown up, especially because there is a delay between the dropship landing and everyone piling out.

Stim Drone is amazing given the right circumstances. If Lt. Morales’s team is relying upon a heavy auto-attacking hero, Stim Drone can push them over the top. With someone like Illidan, Sgt. Hammer, or Raynor on her side, Stim Drone can push them to be a damage dealing machine. In such situations, Morales will have to weigh whether the drone or the dropship will be more beneficial for her team.

Level 13 Talents

Recommended: Couples Therapy or Intensive Care

Couples Therapy makes it so Morales can heal herself as long as she has Healing Beam on an ally. The healing is diminished but is still quite helpful for surviving teamfights, especially in conjunction with previous survival talents (namely Trauma Trigger and Advanced Block). In situations where Morales is having a tough time keeping herself alive in the backline, this talent excels.

Intensive Care, on the other hand, is more for when Morales is focusing her heals on a single target. After 3 consecutive seconds on the same target the healing amount will increase, making it great for strategies like ‘protect-the-Illidan.’ It is also great for when the enemy team lacks burst and is instead composed of sustained damage dealers.

Preventative Care will better shield your targeted ally from heroes who rely on basic attacks. It’s basically an Imposing Presence that you can cast out onto a target of your choice.

It should be noted that all of the previously mentioned talents in this tier increase the mana cost of Healing Beam by 4 mana per second.

Spell Shield is a situational pickup for when Morales is taking heavy ability damage in bursts. Against things like Nova’s Triple Tap or a ferocious Jaina, Spell Shield is amazing at mitigating damage and keeping Morales on her feet.

Level 16 Talents

Recommended: Shield Sequencer or Inoculation

Shield Sequencer allows Morales to effectively double her ability to Safeguard allies, and it doesn’t even double the mana cost. It allows her to shield two allies or to hit the same ally twice in a row, doubling the runtime of the ability.

Inoculation, on the other hand, is good against teams who are relentlessly focusing down a single target. If your friendly Kael’thas, for example, is being combo’d down by Zeratul and friends, Innoculation‘s additional mitigation will take a lot of the bluster out of their initial strike. If a Lt. Morales is more concerned with keeping a single target alive than spreading her Safeguard around, this is the better pickup.

System Shock applies a decaying slow to Displacement Grenade – nothing new here. That said, the slow can help Morales’s team if they lack CC and are struggling to catch up to fleeing targets. For the most part, however, buffing up her Safeguard is a stronger bet on this tier.

Second Opinion‘s additional grenade is nice for disengaging and disrupting, but Morales should be trying to position well so as to not need a second charge. This is certainly the way to go for the unorthodox Medics who try to build around their grenades, however.

Level 20 Talents

Recommended: Caduceus Reactor 2.0 or Storm Shield

Morales’s mana problems are almost completely solved by Caduceus Reactor 2.0. The mana regen and additional shields the trait brings her makes it so she can be on the battlefield at pretty much all times, as long as she can find moments of respite. The shield makes her much more difficult to kill by giving her what amounts to another quarter of her health pool. This is an all around stellar talent.

Storm Shield, on the other hand, is more geared towards the entire team. Because the shield generated is based on her allies’ max HP, this is especially effective on teams who are Warrior-heavy. If the enemy team has strong AoE or burst capabilities (or worse, both), a well-timed Storm Shield can be the difference between your whole team dying or your opponents’.

Medbay gives Morales some AoE healing capabilities. If her team is using the Dropship regularly, especially if they’re torn up from a fight and want to go take something like a keep or boss, this can refresh them on the ground and along the way.

The 2-second increase from Transfusion is not all that powerful, nor is giving Morales herself the effects of the Stim Drone (although the 25% movespeed buff can help in some circumstances). The other talents in this tier are generally stronger.