Li Li

World Wanderer


Chen’s niece is often disparaged due to the imprecise nature of her heals – her Healing Brew always heals the nearby ally with the lowest health. Her blind and two heroics are similarly untargeted. This little Pandaren shouldn’t be discounted, however, as her positional heal and blind can provide a huge boon for her team. Granted, she is forced closer to the front line than most healers (barring Uther) care to venture, but this is no quandary for a talented Li Li player. Should the focus shift to her, her healing and blinds will keep her up while her (hopefully coordinated) teammates punish the enemy team.

Li Li is a bane to melee assassins like the Butcher or Illidan, as her blinds will render them useless on a frequent basis. Should she find herself on a team with another healer, Li Li can build into a reasonable amount of damage with her  Water Dragon. That said, her healing capabilities far outclass those of her damage-dealing. With skilled application of her blinds and heals, she can prove an invaluable asset to any team.

  • Damage
  • Tankiness
  • Healing
  • Utility
  • Mobility
  • Difficulty


Fast Feet (D)

Upon taking damage, gain 10% Movement Speed for 1 second.

Li Li heals best from the middle of a fight, where her Healing Brew can reach whichever teammate needs it most. This, coupled with her high profile as a healer, makes Fast Feet an excellent trait. Li Li often draws attention with her petite frame and cyclopean heals, and being able to move a bit faster when in trouble is quite helpful. Later talents can make this trait a powerhouse.

Healing Brew (Q)

30 Mana
Cooldown: 3 seconds
Heal lowest Health ally (prioritizing Heroes) for 430 (88 + 18 per level) Health.

Unlike most heals, Healing Brew cannot be targeted. When Li Li casts this ability, lowest HP ally within range will be restored for a decent amount. This talent’s uncontrollable nature makes it so that positioning is of prime importance for the hero. Sometimes you may not want to heal the weakest nearby ally, and will have to maneuver so that the person you want to hit is the lowest HP hero in Healing Brew‘s radius. With its low cooldown and some later talents, this ability can output a lot of healing.

Cloud Serpent (W)

30 Mana
Cooldown: 10 seconds
Summon a Cloud Serpent on target allied Hero that automatically attacks nearby enemies, doing 64 (22.2 + 2.2 per level) damage per attack. Heroes can only have 1 Cloud Serpent at a time. Lasts for 8 seconds.

A little incremental damage never hurt anyone – you know, besides whoever’s being damaging. Cloud Serpent allows Li Li to put a turret on an allies head, giving her some damage capabilities even from the back line. This ability should be used on a target who will be close to a lot of enemies but not likely to perish, like a tank.

While its base damage isn’t significant, Cloud Serpent can be talented towards to make it dangerous. Even if not built towards, this ability should be used whenever possible in fights to maximize Li Li’s damage.

Blinding Wind (E)

40 Mana
Cooldown: 10 seconds
Throw a cloud of Blinding Wind at the 2 nearest enemies (prioritizing Heroes), dealing 290 (43 + 13 per level) damage. Affected targets miss all Basic Attacks for the next 2 seconds

Blinds are a rarity in this game, making Li Li’s Blinding Wind ability a huge boon to her kit. There are a fair few talents that improve this ability and that are worth picking up, making Blinding Wind one of Li Li’s signature moves. An adept Li Li will remember that this ability also does a chunk of ranged damage, enabling some offensive uses for it. This ability will ruin the day of fast-attacking assassins like Valla and Illidan and will go a long way towards keeping Li Li’s team alive.

Jug of 1,000 Cups (R)

100 Mana
Cooldown: 70 seconds
Rapidly tosses brew to the most injured nearby allies, prioritizing Heroes, restoring a total of 3600 (636 + 156 per level) Health over 6 seconds.

A beast of a healing spell, Jug of 1,000 Cups can turn the tide of a teamfight by negating a huge portion of the enemy team’s damage. Jug of 1,000 Cups will restore life to the lowest hero nearby as long as it channels, jumping to another ally should they become the lowest. This automatic healing will give Li Li the space to try and mitigate this heroic’s one true weakness – its interruptability. Because it is a channeled ability, a well-timed stun can negate this heroic and waste it’s cooldown.

Water Dragon (R)

100 Mana
Cooldown: 45 seconds

Summon a Water Dragon that after a delay hits the nearest enemy Hero and all enemies near them, dealing 420 (154 + 14 per level) damage and slowing their Movement Speed by 70% for 4 seconds.

Water Dragon is Li Li’s heroic nuke. It is a potent source of damage, especially coming from a support, and applies a devastating slow to its targets, all on a 45 second cooldown. Much like Li Li’s other abilities, Water Dragon cannot be targeted. When cast, the dragon will soar into the sky before crashing down on the nearest enemy hero. This easy casting makes it so that Li Li can be sustaining her team even as Water Dragon is tearing enemies apart.


Level 1 Talents

Recommended: Conjurer’s Pursuit

Any healer wants to be present on the battlefield as long as they can muster, and mana replenishment goes a long way towards accomplishing this. Conjurer’s Pursuit will reward Li Li’s involvement with the team as she goes from lane to lane, keeping her allies alive and well. As long as she hasn’t been neglecting Health Globes all game, Li Li should have plenty of mana regeneration in the late game to keep throwing out those heals and blinds.

Timeless Creature is an option for anyone looking to exploit Li Li’s Cloud Serpent ability. The extra 50% duration time can allow it to get off some decent damage, though this should only seriously be considered if Li Li’s team has more than enough healing already.

Pro Toss actually makes it more difficult to land Healing Brew with any degree of precision, and is generally not worth picking up unless Li Li anticipates being zoned away from her team during fights.

Gale Force supplements Li Li’s damage, but she is not a damaging hero at her core, and the damage increase this talent grants Blinding Wind is negligible.

Level 4 Talents

Recommended: Mass Vortex or Lingering Blind

The choice between Mass Vortex and Lingering Blind is a rather easy one: if the enemy team has a hero who is hit particularly hard by the blind, like Illidan or The Butcher, Lingering Blind will help keep that hero out of commission for longer. If the enemy lacks such a threat, Mass Vortex is great for dispersing blinds throughout the crowd.

Healing Totem is generally only worthwhile if the game is looking like it might be full of slow-moving, AoE-heavy teamfights. Otherwise, supplementing Li Li’s blind is a better all-around choice. Mending Serpent further amplifies the usefulness of Cloud Serpent and should be picked up by those Li Lis looking to build around the ability.

Level 7 Talents

Recommended: The Good Stuff or Shake it Off

If Li Li is getting stunned and then bursted down, Shake it Off can help her survive that initial CC. Otherwise, The Good Stuff provides a reasonable uptick in her healing abilities and will make her Healing Brew that much more potent.

Pitch Perfect can help Li Lis who are experiencing mana issues, but Conjurer’s Pursuit already goes a long way to eliminating those, assuming it was picked up. Further augmenting the little Pandaren’s healing is often the right choice, unless a second healer has pushed her away from a dedicated healing role.

Lightning Serpent continues to bolster the Cloud Serpent build and can increase the ability’s damage output by quite a bit.

Level 10 Heroics

Recommended: Jug of 1,000 Cups

It’s hard not to recommend Jug of 1,000 Cups when it can swing teamfights and, therefore, entire games. The healing that this heroic puts out is hard to match, especially if an enemy team isn’t focusing only one enemy. This heroic makes Li Li a huge presence in teamfights and pushes her towards the top tier of healers. However, she must be wary to avoid enemy stuns while she is channeling it, and should probably wait for a few stuns to be on cooldown before she commits to it.

That said, Water Dragon is a lot of fun and can put out damage in nearly every scuffle (sometimes twice!) due to its low cooldown. In double healer setups where damage is lacking but heals are abundant, this can be a great pickup. If a Li Li wants to eschew her healing roots and instead go for full damage, then this is an obvious pickup for her.

Level 13 Talents

Recommended: Shrink Ray or Surging Winds

Shrink Ray adds some much-needed utility to Li Li. It allows her to help in chases, peel for herself and allies, and temporarily diminish a big threat in fights. While it force an additional ability slot upon Li Li, this should be no problem since most of her abilities require no target. If there is one hero in particular who is proving a nuisance in a game, Shrink Ray can do a lot to deflate them.

Surging Winds, on the other hand, is a talent that rewards aggressive use of Blinding Wind, and one that works especially well in conjunction with Mass Vortex. Charging her ability power increases both damage and healing from abilities, making this a reasonable choice for support- or damage-oriented Li Lis who don’t find Shrink Ray necessary.

Elusive Feet can help a Li Li who is finding it hard to survive an engagement. Hindering Winds is a more spammable slow than Shrink Ray – it should be picked up by Li Lis looking to assist their team with crowd control.


Level 16 Talents

Recommended: Two for One or Herbal Cleanse

Two for One is great moving into the lategame, as it allows Li Li to keep up with the more widespread damage that tends to emerge as the game wears on. Healing two allies is definitely worth the small increase in cooldown time. A Li Li dedicated to healing should have no problem picking this up.

On the other hand, Herbal Cleanse rewards more finessed play and can keep allies from being locked down by CC, assuming you can land a Healing Brew on them. If Healing Brew was targeted, this talent would be a no-brainer. While it has less outright healing potential than Two for One, it is no less effective at keeping allies alive if used well.

Serpent Sidekick allows her to throw out twice as many serpents as long as there are allies around, making it a good capstone to a Serpent Build. Safety Sprint really doesn’t do enough to warrant a pickup at this tier of talents, but if a Li Li wants to go fast, there is nothing stopping her from selecting this.

Level 20 Talents

Recommended: Kung Fu Hustle

As a frontline healer, Li Li is going to want to throw out a lot of abilities while taking a lot of hits. Kung Fu Hustle does exactly this, making her abilities cool down 2.5x quicker while Fleet Feet is active – that is, for 1 second every time she takes damage. Kung Fu Hustle affects her basic abilities as well as her heroics, allowing a proactive Li Li to have her abilities up far more often than she should.

Storm Shield is a strong selection for a Li Li who is struggling to sustain her team through high burst damage. Popping this as the burst damage is coming will mitigate enough of it for Li Li to patch up whatever damage gets through.

Bolt of the Storm is always good, and can be picked up if Li Li feels she is getting caught out too often.

Amplifying either of her heroics is a worthwhile, but Kung Fu Hustle‘s reduction of heroic timers often makes it the better choice. That said, Jug of 1,000,000 Cups can heal for an insane amount and summoning two Water Dragons is nothing short of epic.