Boss of Ratchet


A goblin with a circuit on his shoulder, Gazlowe is a character with powerful zoning abilities. He can be built for solo pushing, at which he excels, or more for killing heroes with his turrets and stuns. His Gravity Bomb into Xplodium Charge combo is one of the more powerful available on a single hero, and can set up an entire enemy team for destruction if placed well.

Gazlowe’s zoning capabilities are unsurpassed – his turrets take some attention to destroy and deal reasonable damage, especially when several overlap the same firing area. He is great at controlling objectives like those on Sky Temple and Dragon Shrine.

  • Damage
  • Tankiness
  • Healing
  • Self-sustain
  • Utility
  • Mobility


Salvager (D)

Destroyed enemy Structures and your Rock-it! Turrets drop scrap. Collecting scrap restores 30 Mana and causes his Abilities to cooldown twice as fast for 3.07 seconds. Activate Salvager to dismantle a target Rock-it! Turret and turn it into scrap.

Salvager is Gazlowe’s way of replacing your existing turrets in more strategic locations. Use Salvager to destroy your turrets, and move them up in lane in order to deal constant damage with your turrets. Always collect the little bolt that Salvager creates, because it restores Mana, and helps the cooldown of your abilities.

Rock-It! Turret (Q)

60 Mana
Cooldown: 15 seconds
Charge Creates a turret that deals 150 (36 + 6 per level) damage. Lasts for 30 seconds.

Your turrets are your best friend, and your most useful damage ability. Rock-It! Turret places a turret on the ground that attacks nearby enemy Minions and Heroes. Your placestyle heavily revolves around staying near your turrets, and using Salvager on ones that are no longer positionally relevant. You can have 3 Rock-It! Turrets out at one time (without talents), so try to position them so that they’re covering a large area — increasing your damage output.

Make sure you’re pre-empatively placing your Rock-It! Turrets in places on the map that are being fought over, such as Shrines on Sky-Temple, because it maximizes their damage output.

Deth Lazor (W)

60 Mana
Cooldown: 12 seconds
Charged attack that deals 300 (72 + 12 per level) to 600 (144 + 24 per level) damage to enemies in a line. Damage and range increase the longer the Ability is charged, reaching maximum power after 3 seconds.

Deth Lazor is Gazlowe’s most enjoyable ability to use. The longer your charge this ability, the further it travels and the more damage it deals. A great way to land this ability in lane, is by moving into a bush, channeling the ability to it’s full potential, then releasing it’s catastrophic damage onto your opponent. All the while, your Rock-It! Turrets are doing the lane pushing for you — allowing you to freely poke out your lane opponent.

Xplodium Charge (E)

70 Mana
Cooldown: 12 seconds
Places a bomb that deals 465 (85 + 20 per level) damage to enemies within target area after 2.5 seconds, stunning them for 2 seconds.

Definitely Gazlowe’s most difficult, and highest skill-cap ability — Xplodium Charge has a slight timer, then Xplodes dealing a ton of damage, and stunning your target for 2 seconds. This is a great ability to place in the disengage path of your opponents, because if they get caught in it they can die extremely quickly. Xplodium Charge is also very useful for clearing out Minion waves and Mercenary camps, because it deals so much damage and the stun renders them completely useless.

Robo-Goblin (R)

100 Mana
Basic Attacks deal an additional 150% damage to Minions, Mercenaries, and Structures.

Robo-Goblin is Gazlowe’s fun, Quick-Match Heroic ability. It makes you a lane-pushing monster, and allows you to solo Bosses, and any camp in the game with extreme ease. I don’t recommend this talent for Hero League, or if you’re playing with a group of friends, because it nerfs Gazlowe’s teamfighting capabilities by great deal. If you choose Robo-Goblin, make sure you’re using it to it’s full effect by capturing every Mercenary, Siege, and Boss camp that you can.

Grav-O-Bomb 3000

100 Mana
Cooldown: 110 seconds
After a 2 second delay, pull enemies toward the center of an area and deal 550 (170 + 20 per level) damage.

Grav-O-Bomb 3000 is Gazlowe’s best bursting ability. After a short delay, Grav-O-Bomb 3000 pulls enemy Heroes into the epicenter, dealing a high amount of damage. Grav-O-Bomb 3000 can be extremely devastating if you can time it with the timer on Xplodium Charge — pulling multiple enemy Heroes into the middle, and stunning them afterward. Charge up your Deth Lazor from a bit further back, and smash the enemy Heroes caught in the blast shortly after.


Level 1 Talents

Recommended: Extra TNT

To increase Gazlowe’s lane pushing potential, and his Heroic combo at level 10, I always choose Extra TNT at level 1. The circumference of Xplodium Charge covers an entire Minion wave, and when it detonates, the damage is increased by 60%. This talent makes you a lane-pushing monster right off the bat.

Level 4 Talents

Recommended: Reduce, Reuse, Recycle

Reduce, Reuse, Recycle is not only a motto I live by personally, but the best talent option for Gazlowe at level 4. At this point, Mana should never really be an issue: between Salvager, the Healing Fountain and Reduce, Reuse, Recycle, you’re able to stay in lane for a very long time — pushing minion waves and creating pressure.

Level 7 Talents

Gazlowe doesn’t have a lot of reliable crowd-control in his kit, and considering he has no escape abilities, Engine Gunk is your best option for level 7. The movement speed slow allows you to get in more damage with your Rock-It! Turrets, and makes it easier to land your Xplodium Charge and your Deth Lazor. An all around fantastic talent option for Gazlowe.

Level 10 Heroics

Recommended: Grav-O-Bomb 3000

For Gazlowe’s Heroic, Grav-O-Bomb 3000 is the best option for sure. Heroes of the Storm is all about objective control and teamfighting, so Robo-Goblin is more of an experimental choice — and is a lot of fun in Quick Match. Once you have Grav-O-Bomb 3000 under your belt, you can do the Ultimate Gazlowe Wombo-Combo(tm) by placing your Xplodium Charge on the ground, and making it so that your Grav-O-Bomb 3000 pulls enemy Heroes into the blast, stunning them and dealing a lot of damage.

Level 13 Talents

Recommended: Turret Storage

As I said earlier, most of the emphasis on Gazlowe’s kit is around his Rock-It! Turret. Turret Storage is a great talent, because it changes your max turret number from 2 to 3, allowing you to have more turrets out more often. With Engine Gunk, and your level 16 talent (Long-Ranged Turrets), Gazlowe’s Rock-It! Turrets turn into damage-dealing machines, that are basically impossible to deal with.

Level 16 Talents

Recommended: Long-Ranged Turrets

For level 16, choose Long-Ranged Turrets. This talent is incredibly good, because it allows you to position further back in teamfights, and cover a much greater area for damage potential with your Rock-It! Turrets. Your turrets are also able to hit enemy structures without the structures being able to reach them (if placed correctly). If you can master the distance, you can place a Rock-It! Turret down at a tower, and walk away while your turret destroys the tower.

Level 20 Talents

Recommended: Miniature Black Hole

To further increase Gazlowe’s teamfighting effectiveness, Miniature Black Hole is the talent of choice for level 20. None of the other options are even worth considering, because Miniature Black Hole is just so damn good! Again, use your Grav-O-Bomb 3000 in conjunction with Xplodium Charge, and watch your enemies melt when they’re caught in the blast.