Brightwing

Faerie Dragon

Introduction:

Brightwing is unorthodox in that she doesn’t heal with an active ability, like other support heroes. Instead, her trait puffs waves of Soothing Mist periodically, healing all nearby allies. The other oddities in her kit include a lobbed AoE nuke, a silencing Polymorph, a buff that grants swiftness and blocks an attack, and a global teleport for a mount.

Since she is able to teleport to an ally at whim (restricted, of course, by a cooldown), Brightwing has incredible team presence and can hop from lane to engagement to base with ease. She is at home in the center of her team, healing all and buffing those who need it while Polymorphing foes. Brightwing is a versatile support hero with a unique role.

  • Damage
  • Tankiness
  • Healing
  • Self-sustain
  • Utility
  • Mobility

Abilities

Soothing Mist (D)

Brightwing heals nearby allied Heroes for 175 (32.5 + 7.5 per level) every 4 seconds.

Unlike traditional supports in Heroes, Brightwing doesn’t have a targeted heal. Her healing ability is a passive, Area of Effect heal that pulsates outward from her Hero every 4 seconds. Soothing Mist is a great laning ability, because you can always be dealing damage to your opponent, knowing that you’re going to receive constant mana-free healing.

Phase Shift (Z)

Teleport to an allied Hero.

Brightwing doesn’t have the ability to Mount, like other Heroes. Instead, she can teleport to an allied Hero every 45 seconds, regardless of where they are on the map. This allows Brightwing to be a strong split-pushing Hero, because she can appear in a fight in mere moments.

Arcane Flare (Q)

50 Mana
Cooldown: 8 seconds

Deal 300 (91 + 11 per level) damage in a small area and 200 (48 + 8 per level) damage in a larger area.

Arcane Flare is Brightwing’s primary damage-dealing ability. It’s a bit of an awkward ability because of it’s travel time, but once you get a hang of it, Arcane Flare can be used to deal a great deal of damage to your opponents. If placed correctly, you can deal damage to most of the minion wave as well, making Arcane Flare a great ability for pushing waves.

Polymorph (W)

Target is slowed by 20% Movement Speed, and cannot attack and is Silenced making them unable to use Abilities for 1.5 seconds.

Brightwing’s best crowd-control ability, Polymorph is a short-ranged silence that renders your opponent useless. This is a great ability to interrupt channeled abilities. Keep in mind, your target gains a movement speed increase during Polymorph, allowing them to escape fairly easily.

Pixie Dust (E)

60 Mana
Cooldown: 10 seconds

Increase targets Movement Speed by 20% and block 1 Hero Basic Attack, reducing their damage by 50%. Lasts 3 seconds.

Pixie Dust is your main escape ability. It grants you a significant movement speed increase, allowing you to escape from tight situations, and blocks 1 Basic Attack. Pixie Dust can also be used on your initiating Hero, just keep in mind that it’s your only form of escape.


Emerald Wind (R)

90 Mana

Cooldown: 60 seconds
Create an expanding nova of wind, dealing 700 (130 + 30 per level) damage and pushing enemies away.

Emerald Wind creates a gust of air, which knocks back enemy Heroes in an outward direction. Emerald Wind can be a useful playmaking tool if you’re not the only Support on the team, but if you are it can be difficult to keep your team alive without Blink Heal.

Blink Heal (R)

40 Mana
Cooldown: 10 seconds

Charge Teleport to a nearby ally, healing them for 448 (125 + 17 per level). Can store 2 charges.

Blink Heal is a great way to escape, engage, and heal your team. The teleport distance is fairly significant, and can be used on Heroes and Minions. Use Blink Heal to get out of tight situations, and reposition for teamfights. Remember how many stacks you have of Blink Heal, and position yourself accordingly. Use Blink Heal to teleport to Heroes that are low health, but still in good position — and continue to heal them with Soothing Mist.

Talents

Level 1 Talents

Recommended: Hyper Shift

Hyper Shift is Brightwing’s strongest level 1 talent. It allows you to take advantage of your Phase Shift more often, increasing your overall healing output throughout the game, and your map pressure. Contrary to older ways of playing Brightwing, it’s best to lane with another Hero considering this talent choice.

Level 4 Talents

Recommended: Manic Pixie

For level 4, choose Manic Pixie to increase Brightwing’s healing potential. The disengage provided by Pixie Dust, and the extra heal they receive from Manic Pixie can make or break an escape. Try to time your Pixie Dust so that the targeted Hero gets healed by your Soothing Mist while the buff is still active.

Level 7 Talents

Recommended: Phase Shield

To further compound on Brightwing’s global map pressure, pick Phase Shield at level 7. The shield provided by Phase Shield is insane, because it lasts 20 seconds. That’s enough time for you to teleport into a fight, and have Phase Shift prepared for another shield before much time has passed. It’s a great tool to use pre-empatively on your damage dealers, in an attempt to further safeguard them from danger.

Level 10 Heroics

Recommended: Blink Heal

Blink Heal — Every time. The change in your healing at level 10 is just too substantial, and too necessary to pass up. If you’re the only Support on your team (which most times, you are), you’re putting yourself and team at such a disadvantage by choosing Emerald Wind. Use Blink Heal to heal your allies, and reposition yourself in teamfights. Remember, Blink Heal can also be used on allied Minions to make clever escapes!

Level 13 Talents

Recommended: Shield Dust

Considering how Brightwing’s only form of healing is easily countered by burst damage, choosing Shield Dust allows you to have a decent way of dealing with that damage. At this point, you’re able to pro-actively Pixie Dust your allies in anticipation for burst damage from abilities. If you see one of your allies about to take a bunch of damage, Pixie Dust them to reduce the incoming damage by 50%.

Level 16 Talents

Recommended: Critterize or Hardened Focus

For level 16, you really need to analyze the current situation in your game. If your team is having a difficult time landing kills, or has a low amount of crowd-control, choosing Critterize will help you deal that extra damage necessary to start getting kills for your team. If you think your team has a firm control over damage pressure, choose Hardened Focus. This talent will allow you to have your cooldowns available a lot more often, which is a huge boon during the late game.

Level 20 Talents

Recommended: Double Wyrmhole or Storm Shield

The two most viable talents for level 20 are Double Wyrmhole, and Storm Shield. It’s basically up to user preference, because both are extremely useful. Double Wyrmhole will increase your healing output, and allow you to be more slippery because of the displacement that Blink Heal causes. Storm Shield should be picked up if you’re concerned about massive amounts of Area of Effect damage. Considering how you’re going to be around allied Heroes a lot to heal them with Soothing Mist, Storm Shield can be very effective because most times you’re going to be shielding multiple allied Heroes — increasing your damage mitigation even further.