Abathur

Evolution Master

Introduction:

A hero who plays the game unlike any other, Abathur is a master strategist who pushes his team towards victory without ever physically engaging with the enemy. Though he seldom throws his body into combat, Abathur spawns additional minions and mines for his team, as well as significantly boosting a single hero at a time.

Abathur has a map-wide presence that allows him to create strategic pressure while assisting his allies with Symbiote. While this hero may seem like he’s not contributing to teamfights, the ‘hat’ he places on allies provides a huge boost to damage and survivability. Beyond that, Abathur’s constant absorption of experience and pressure of lanes can lend his team a huge boost.

  • Damage
  • Tankiness
  • Healing
  • Self-sustain
  • Utility
  • Mobility

Abilities

Locust Strain (D)

Spawns a Locust to attack down the nearest lane every 15 seconds. Locusts last for 25 seconds.

Locust Strain is a great tool for pushing out lanes, or assisting allied Heroes with their lane pushing. The Locusts themselves deal very little damage, but are useful for soaking up damage from enemy Minions, to increase your Minion wave’s push potential. Locust Strain is also useful for using up enemy Tower ammunition — again, with the purpose of pushing your Minion waves.

You want to position Abathur’s body relatively close to where Minions are clashing, because your Locust Strain only lasts for 15 seconds each. Abathur is all about positioning and map awareness,  so pay attention to the location of danger, and make sure you’re safely positioned at all times.

Symbiote (Q)

Cooldown: 4 seconds
Assist another allied Unit or Combat Structure, allowing you to shield them and use new Abilities.Cannot be used on another Hero’s Summons.

Symbiote is Abathur’s most important ability. By using Symbiote, you attach yourself onto an allied Hero, Minion or Structure, giving you an entire list of new abilities to use. From your host, you can use Stab, Spike Burst, and Carapace.

Stab (Q, Available only in Symbiote)

Cooldown: 3 seconds
Shoots a spike towards target area that deals 236 (55.5 + 9.5 per level) damage to the first enemy it contacts.

Stab is a short-ranged skillshot that deals damage to the first target it hits. Stab is your primary Hero damaging ability, but is also useful for pushing out Minion waves. This is a resourceless, low-cooldown ability, so spam Stab while you’re attached to your target with Symbiote.

Spike Burst (W, Available only in Symbiote)

Cooldown: 6 seconds
Deals 232 (42 + 10 per level) damage to nearby enemies.

Abathur’s strongest lane-pushing tool, Spike Burst is an Area of Effect ability that deals damage in a small area around your Symbiote target. Spike Burst is a fantastic tool for pushing minion waves –use your Symbiote on the closest Minion to a bunch of enemy Minions, and use Spike Burst to deal damage to multiple targets.

Carapace (E, Available only in Symbiote)

Cooldown: 12 seconds
Shields the assisted ally for 460 (156 + 16 per level). Lasts for 8 seconds.

Carapace allows you to protect your Symbiote target by providing them with a small shield, which lasts for 8 seconds. Carapace is arguably Abathur’s strongest part of his kit, because it can be used to completely outplay a 1v1 situation in any lane, or allow your teammates to do a lot more than they regularly would have by themselves. Use your Carapace wisely, because the cooldown is fairly substantial compared to the rest of your abilities.

Toxic Nest (W)

Cooldown: 12 seconds
Charge Spawn a mine that becomes active after a short time. Deals 336 (51 + 15 per level) damage and reveals the enemy for 4 seconds. Lasts 90 seconds.

Toxic Nest allows you to place mines in areas within a very large radius of Abathur’s body. While these mines deal fairly substantial damage to anyone who walks over them, the most important aspect of Toxic Nest is the vision control that it provides. Place your Toxic Nest in areas that are commonly walked into, namely bushes, because it’s difficult for your enemy to react fast enough to dodge your Toxic Nest when it’s placed in a bush.


Evolve Monstrosity (R)

Cooldown: 90 seconds
Turn an allied Minion or Locust into a Monstrosity. When enemy Minions near the Monstrosity die, it gains 5% Health and 5% Basic Attack damage, stacking up to 30 times. The Monstrosity takes 50% less damage from Minions and Structures.Using Symbiote on the Monstrosity allows you to control it, in addition to Symbiote’s normal benefits.

Abathur’s strongest split-pushing tool, Evolve Monstrosity allows you to turn an allied Minion or your Locust into a Monstrosity, which pushes the nearest lane. Evolve Monstrosity is extremely strong on larger maps, because it allows you to split-push really well — which will force your opponent to either lose structures, or back away from objectives to deal with your lane pressure. Always keep your Monstrosity alive by paying attention to the map, and watching for when the enemy team tries to collapse on you.

By using Symbiote on your Evolve Monstrosity, you can control it — dealing a lot more damage, and allowing you to use your abilities from your Monstrosity.

Ultimate Evolution (R)

Cooldown: 70 seconds
Clone target allied Hero and control it for 20 seconds. Abathur has perfected the clone, granting it 20% Ability Power, 20% bonus Attack Damage, and 10% bonus Movement Speed. Cannot use their Heroic Ability.

Ultimate Evolution is Abathur’s response to forcing your team to only have 4 bodies on the map all game. With this talent, you can clone an allied Hero, allowing you to use all of their basic abilities with increased damage potential. If split-pushing isn’t really an option, then Ultimate Evolution can be a strong choice.

Talents

Level 1 Talents

Recommended: Pressurized Glands

To increase your lane-pushing power during the early game, and your area damage during skirmishes, choose Pressurized Glands. It’s a very well-rounded level 1 talent, and the increased range will help you deal a lot more Siege damage, and hit Heroes you normally wouldn’t have during teamfights. This is also a great talent with Illidan or any other Melee Assassin on your team, because they’re always around multiple enemy Heroes during fights.

Level 4 Talents

Recommended: Adrenal Overload

Adrenal Overload turns your Symbiote ability into a permanent buff (while you’re attached to that target). The 25% Attack Speed increase is absolutely insane, and will substantially increase the damage on any of your Ranged Assassins on your team, and can be very effective on a front-liner as well. No matter what composition your team is, Adrenal Overload is always a strong pick.

Level 7 Talents

Recommended: Needlespine

Stab has a fairly short range, so choosing Needlespine will allow you to hit a lot of targets that you regularly wouldn’t have been able to hit. Needlespine will increase your lane pushing power, as well as your damage during teamfights. There’s not much more to be said about this talent, as the increased range by 20% is fairly self explanitory. Start Stabbing!

Level 10 Heroics

Recommended: Evolve Monstrosity

Both of Abathur’s Heroic abilities are extremely viable, and I would venture as far as to say that they’re equal in terms of power. I choose Evolve Monstrosity, because if you’re using your Monstrosity correctly, you can be a giant nuisance to any team that you face. While Ultimate Evolution relies fairly heavily on your team composition and the current status of the game, Evolve Monstrosity is a fit for any situation and any team composition.

Always keep your Monstrosity alive: It’s the key to playing with this Heroic. Pay a lot of attention to the map situation, and the moment the enemy team sends someone to destroy your Monstrosity, use Symbiote on it, and move it to a different lane. The longer your Monstrosity stays alive, the stronger it becomes (up to a cap), and having it alive for longer increases the effectiveness of this talent, as the cooldown starts when your Monstrosity dies.

Let your Monstrosity push by itself, while you’re helping your team out with Symbiote, and the rest of your host abilities. Just remember to Symbiote your Monstrosity when you notice it’s about to be in danger, as to remove it from that situation and keep pressure going elsewhere on the map.

Level 13 Talents

Recommended: Spatial Efficiency

Abathur’s damage is fairly negligible, unless you’re able to consistently Stab an enemy Hero, or smash someone in the face with your Monstrosity.  Choosing Spatial Efficiency for level 13 will increase the damage you do with Stab, because it allows you to store 2 charges. With the increased range of Stab, in addition to Spatial Efficiency, your damage while Symbiote is active on a host will be a lot higher.

Level 16 Talents

Recommended: Adrenaline Boost

Carapace is your only utility ability with Abathur, which is why I recommend choosing  Adrenaline Boost for level 16. Level 16 is mainly about playstyle, but I find the 40% movement speed increase to be the strongest talent for this level. It will allow you to save so many allied Heroes from many situations, because the speed burst is so substantial. It will also allow you to keep your Monstrosity alive for longer, and escape from more dangerous situations.

Your team will also love you for the movement speed increase!

Level 20 Talents

Recommended: Hivemind

Because I like to play Abathur with a teamfighting sense of mind, I will usually choose Hivemind for level 20, because it allows you to have a much greater impact during teamfights. Hivemind will Symbiote another target that’s nearest to your main Symbiote target, and replicate all of the abilities you use. All steroids from talents are also applied with the second Symbiote, increasing their movement speed with Carapace, and passively increasing their Attack Speed by 25%.