With two lanes and an arena-like middle, this map is driven by conflicts in center field’s objective – The Immortal.
This map’s objective currency spawns in lane. This leads to brutal, streamlined conflicts rife with ganks and pushes.
A huge map with objectives that require a team commitment. Heroes must claim Temples to blast down structures.
When night falls, heroes must scramble to kill Shamblers and collect seeds. 100 seeds yields a Terror to push in forts.
Blackheart wants his booty back – collect coins across the map and pay him off and he’ll train his cannons on the enemy base.
Dragon Shire required coordinated play to snag both temples and secure the pushing powerhouse of a Dragon Knight.