With two lanes and an arena-like middle, this map is driven by conflicts in center field’s objective – The Immortal.
This map’s objective currency spawns in lane. This leads to brutal, streamlined conflicts rife with ganks and pushes.
A huge map with objectives that require a team commitment. Heroes must claim Temples to blast down structures.
When night falls, heroes must scramble to kill Shamblers and collect seeds. 100 seeds yields a Terror to push in forts.
Blackheart wants his booty back – collect coins across the map and pay him off and he’ll train his cannons on the enemy base.